![]() ![]() Relatively few studies have examined the relationship between playing violent video games and depression, especially among preadolescent youth. This game requires a lot of observation skills, and there are many opportunities for developing game strategies.Most studies on the impact of playing violent video games on mental health have focused on aggression. FLL Teamwork ActivityĪfter playing the game, ask the team what strategies they developed, what worked, what didn’t work, etc. Please make a copy of it (don’t request to edit my copy), modify the tasks, then print the “Player Card” sheet. We used things like “wash your hands in the upstairs bathroom (20s)” and “Grill a steak on the deck (20s).” Randomize these tasks and put 10 on each sheet. Think of about 20 tasks for your playing area. Allow imposters to shut doors, and disallow crewmates from opening them for a set time period.Allow the ghosts to wander during gameplay, but put their hands behind their head to indicate that they’re just observing.Alternately, you can whisper to each player their role and common task assignment. ![]() Add five common tasks to each list, then when you tap the imposters on the shoulder during heads down, tap the crewmates 1 through 5 times on the back to tell them which one. Add “common tasks” – a task that each of the crewmates has to perform, but the imposters can’t know what it is.We found 10 tasks of 20 seconds each worked for us. Adjust the number of tasks and the durations to balance based on your playing area.In other words, if there are two imposters, and you’re down to two crewmates, the imposters win. Imposters win if they are no longer outnumbered. The crew wins when all imposters are ejected or all crewmates have completed their tasks. The ejected person becomes a ghost, everyone resumes being silent, and play resumes. In the case of a tie, or if the same or more people vote “skip”, then no one is ejected. When everyone is ready, or 60 seconds have elapsed, count “1, 2, 3” then point at who you’re voting for, or raise your hand if you’re “skipping.” If the majority point to one person, than person is ejected. Players have 60 seconds to debate who is the imposter. When an emergency meeting is called or a body is reported, everyone who is alive joins. Then you must wait 30 seconds before “killing” again. To “kill” crewmates, tap them on the shoulder.Pretend to do tasks, but you can’t fake “VISIBLE” tasks. If you complete your tasks, head back to the meeting area and hold your hand up.Go sit in the graveyard and remain silent. When the meeting is called, you’re a ghost from now on. If you’re tapped on the shoulder, you’re “dead.” Lay down quietly and immediately.You can also call an Emergency Meeting if you think you know who the imposter is before finding a body, but you must wait 30 seconds into gameplay to do so. You can either yell or use technology (ping on Discord, use smart home devices, or FRS radios). The other players can’t know whether you’re actually doing the task or just pretending. Just stand there for the required time, unless it says “VISIBLE.” Think about how the video game works. And even then, only people who are alive can talk. There is no talking or communication whatsoever, except during meetings.Everyone gets up and starts their tasks.Ask the imposters to raise their heads (so they can see who the other imposters are), then heads back down. Everyone puts their head down, and the coach taps the shoulders of the randomly selected imposters.Gather all players, and the coach hands them each a task sheet.See the “ Creating Tasks Lists” section below. Pick a graveyard for the ghosts to congregate, as well as a meeting spot for the emergency meetings and for crewmates to gather when they’ve completed their tasks.We are playing in our home (upstairs, downstairs, porch, etc.) It can’t be one big room, because imposters need to be discreet. The players should be familiar with the space you’re playing in.We prefer 2 imposters when playing with 10 players. 1 to 3 of them will be imposters, and the rest are crewmates. Just like the mobile game, you’ll have about 4-10 players. ![]() ![]() So we developed a real-life game to play as a teamwork activity. The kids on the Lego team love to play “Among Us”, the multiplayer mobile game in which you perform tasks and determine who is your crewmate and who is an imposter. ![]()
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